We've all heard of cities that have a good music scene or a great art scene. But what does that mean really? What is a scene? While a lot people like to go see a live band in a bar or club, or check out a gallery of local artists, do these things really matter much? Aren't art and music scenes just place where artists, musicians, hippies, weirdos, and other people who don't want to really work hang out? As a kid growing up in the 1970's and 1980's, that was what I heard about art and music scenes.
My own interest in what I now call "creative scenes" began in October of 1982. I was in my junior year in high school in Boise, Idaho, and my family lived in a trailer park outside of town, that we called Blue Valley. We weren't diehard trailer trash, my parents moved there to save money for a year or two, so they could buy a house in town. Unlike most of their financial plans, that plan ultimately worked.
But, over the summer of 1982 in Blue Valley, us teenage guys in the park got more and more into BMX riding, since there wasn't much else to do. That fall, someone heard there was actually a BMX track in Boise. Four of us packed into a Ford Pinto, with 3 bikes, to go check it out. Scott, Rocky, and Brian all won trophies in their first races, while I watched and coached. We were hooked. The next weekend, we packed the whole posse, 9 or 10 of us, with all our bikes, into my dad's Ford van, and headed to the Fort Boise BMX track. It was the last race of the season. That day, something weird happened. Us trailer park kids, with cheap, crappy, bargain store bikes, in blue jeans and T-shirts, with paper plate number plates, all raced really well, for our first or second races. Every one of us went home with a trophy, most for 1st or 2nd place in our class. The Boise track locals, on $400-$500, high end BMX racing bikes, in their fancy racing leathers, couldn't figure out who we were, where we all came from, or why we were all so damn fast, for newbies.
For us in Blue Valley, over several months, BMX was our thing. We had been going out to our little jumps on the edge of the desert, and trying to out ride each other, day after day after day. I later realized, we had developed a BMX bike scene. We were a small group of people, with one dominating common interest, who got together, (daily, in our case) to push each other to get better. That's what I now call a "creative scene." We weren't making art or music, but we were learning jumping tricks on our bikes, and trying to invent a trick or two. Not super creative, but somewhat creative. We raced each other, practiced carving through turns, and speed rolling jumps. But mostly we tried to jump for style better than all the other guys. At that time BMX racing was a sport, only 12 years old, and BMX trick riding, an offshoot, was just morphing into a sport of its own, called BMX freestyle.
As I got more into freestyle in 1983 and 1984, a sport born in Southern California, I began to hear of small groups of freestylers around the country, and later in Canada and the U.K. The BMX magazines sometimes covered these little scenes, or sometimes kids got letters published in the magazines, about their local group of riders. BMX freestyle was about doing learning tricks on BMX bikes, and inventing our own tricks, and it was highly creative, as well as a physical "sport."
As BMX freestyle grew, it seemed to pop up in small groups, in different places around the country. Freestyle didn't grow evenly across the U.S., town by town, city by city. After the original riders, like Bob Haro, Bob Morales, R.L. Osborn and Mike Buff, in the South Bay area near Los Angeles, groups of freestylers popped up in San Francisco, San Diego, Kansas City, Austin, New York City, and obscure places likeYork, Pennsylvania, Elgin, Illinois, small towns in New England, and the three of us in Boise, as well as couple dozen other places.
One or two riders would see a factory team trick show, get hooked on the idea of BMX freestyle, and get a couple other people into it, and start their own trick team. That trick team would do shows and spread the word of this weird little sport in their area, drawing more riders in. I didn't realize it then, but along with trying to eventually become a pro BMX freestyler, by riding daily, I was also witnessing how a creative scene grows from a couple dozen people, to a worldwide sport and industry. BMX freestyle was also a part of the larger action sports movement, spawned mostly by surfing and motocross, and including skateboarding, snowboarding, rock climbing, mountain biking, wake boarding, and other new sports. Our weird little sport, credited to one person, Bob Haro, is now worldwide, on TV, the internet, and social media, part of the X-Games, and will demo in the next summer Olympics. None of that was planned in the early 1980's, it just happened organically. It started with high school age kids having fun on bikes.
That's what "creative scenes" do, at times. They start with one or two people, with some new idea involving some form or creativity. It can be a new style of art. The Impressionists, were a scene in their day, taking painting in a new direction. It can be music. It can be entrepreneurial, spawning a new business, or even a new industry. It can be technology. Steve Wozniak and Steve Jobs, creating the first Apple Computer to share with the local Homebrew Club, in San Jose, in the 1970's, that was both a technological scene (computer enthusiasts), and soon after, an entrepreneurial scene, Apple Computers (now simply Apple). These scenes just kind of happen, and it's hard to engineer one to grow into a worldwide movement or industry. Research centers in major companies and universities are attempts to create creative scenes, usually around technology of some sort, but with major business potential. These centers of innovation come up with a lot of ideas, but most don't take off and go very far. Some do, and spawn new products, businesses, and industries.
The best scenes, judged by overall influence on society, just seem to happen, and they seldom happen where major corporations want them to. Jobs and Wozniak borrowed ideas from corporations that were trying to create major technological breakthroughs, and then created the personal computer revolution in a garage, a few miles from highly funded research centers.
Creative scenes don't have to spawn major businesses to be highly successful, influential, and beneficial to society. The Beat Poets didn't become billionaires, but their initial small poetry scenes influenced a huge part of their generation, as did the Acid Rock bands and Hippie culture of San Francisco's Haight/ Ashbury District in the late 1960's. Whether that was mostly a good influence or a bad influence,depends on who you ask. A lot of great art, music, and things like meditation became popular as a result. But then, hallucinogenic drugs became popular, also.
Some creative scenes just give local creative types a place to try ideas, experiment, and become more creative people in general. Those scenes are incredibly important in the overall scheme of things. Those are the "nursery" scenes where a lot of people, often afraid to try new ideas, find out, "Hey, I can make something interesting." The kids who have good creative scenes, some organized, others totally unorganized, gain some confidence, and begin to get better at bring creative in general. Often great creative people had little known scenes they were a part of early in life, that sowed the seed of using creativity on a regular basis. Those seeds often blossom years later, in art, music, or other creative endeavors.
Other creative scenes take root in a part of a city or town, and then attract more creative people, of various kinds. Some creative scenes become legendary places in their genre's. Think of Hollywood (a mile form me, as I write this), a major creative scene for movies, TV, and music. Broadway in New York City is a legendary creative scene for live theater. New Orleans is a famous creative scene for its culinary and music roots. Nashville is the major creative scene for country music, and now all kinds of music. Austin, Texas became a creative scene for music, followed later by art, movies, and high technology. When it comes to the business end of things, the world's most famous creative scene (and creator of billionaires) is the San Jose, California area, aka Silicon Valley, for computer related high technology.
In the 1990's, as computer technology, and other tech began to take off exponentially, it became apparent that these new high tech businesses clustered in a few areas. Silicon Valley/San Francisco Bay Area, Boston, Seattle, Los Angeles, Austin were the standouts. The Raleigh Research Triangle (Raleigh/Durham/Cary) in North Carolina was the first major high tech campus area. But Silicon Valley, and the others listed, sprang up faster and larger. Dozens of other cities were trying to create and build high tech centers, but the best start-ups kept gravitating to these, and a few other cities.
Professor Richard Florida, then at Carnegie Mellon University in Pittsburgh, dove into the research on this phenomenon, trying to figure out why high tech firms clustered in certain areas. After all, the rise of the internet, and personal computers, meant people could work from most anywhere. After several years, he wrote The Rise of the Creative Class, in 2002, sharing his initial findings (here's a speech from then). While there were many reasons for this clustering, the underlying theme was that tech people were highly creative people, and creative people liked to be around other creative people. The high tech workers creating the new technology liked to set up in cities that had good art and music scenes, and other groups of highly creative people, already living there. They also liked to live in places that were tolerant of weird and unusual people. Computer nerds really were mostly serious nerds then, and they'd been picked on enough. So they migrated to places tolerant of all kinds of people. That explains Austin, Texas as a tech hub, their city motto is "Keep Austin Weird."
So while creative scenes can happen anywhere, and most live as small local scenes, some scenes spark a new idea that takes off in art, music, technology, or some other area. Places with solid creative scenes in one area, often attract more creative people from other facets of the creative spectrum. And these areas attracted tech workers, and still do. So our most innovative cities and areas, that are now a huge part of the U.S. economy, and centers for most of our innovation, often started with tiny art or music scenes, decades ago. Over years, they attracted other creative people, and became "scenes of creative scenes," inter-meshed with each other. Some of these cities eventually became the tech hubs where most of the United States economy is now centered. There are both good and bad aspects to this arc of creative scenes into known "creative cities", and into tech hubs. Ask the old time locals in San Francisco, Seattle, or Austin about real estate prices, the Yuppie invasions, and often homelessness issues, as well.
My point here is that a group of weird, screwball, seeming degenerates can be the seed of a great place for innovation in many different areas, and that can ultimately grow into major business ventures at times. It's for this reason, and my fascination with Creative Scenes since that BMX race in October of 1982, that I'm focusing most of my time and energy on this concept in the coming months, and maybe years.
We have a ton of major issues to work out in society right now, and creativity itself, new ideas and new solutions, are needed. A handful of people, who just start doing creative things on a regular basis, usually come up with these new ideas that ultimately transform society in a meaningful way first in neighborhoods, then towns and cities, and then across regions and nations. Those little creative scenes, the ones that will transform our lives in the next 10-20-30 years, could be happening ANYWHERE right now.
While forcing creative scenes rarely seems to have good results. Creative scenes CAN be nutured as they grow. Our country needs that right now. Pretty much everywhere. I'll have lots more insights and ideas on art, writing, creativity, and creative scenes, in coming blog posts on this blog.